|
Post by Joker on Nov 18, 2009 14:47:04 GMT -5
Alright we just finished co-hosting a night game, a cold and rainy night game at that lol. It was not our first and will not be our last. So with that in mind....
What I would like from everyone are things we can do to improve our night games or things you would like to try.
Night game objectives? Props? Ideas? Special Rules?
Night game player & team identifications? -Do you want to use glowsticks, how?
And lastly how to admin a night game? Refs to keep track of things that got completed or admins being a part of teams? What do you think would work best at night?
~Joker out....
|
|
Jordan
Brigade General
Posts: 232
|
Post by Jordan on Nov 18, 2009 20:06:20 GMT -5
I would like to see glowsticks to represent teams and flashlights as dead rags.
|
|
|
Post by Crimson on Nov 19, 2009 11:53:06 GMT -5
Well im not sure what would be best but I do know some things that I think could have been better at the last one. Im not a big fan of team ID. But that seemed to be a problem at night with so few players. Also haveing 3 teams where one was switching back and forth added to the confusion. For night games I also think we need a admin on each side and 1 more just walking the field.
Props. Well I loved the moonshine bottles. I would also like to make something really bright/loud/obnoxious for a night objective that had to be moved. So when they try to move it everyone knows and knows where the fire fight is going to be.
I think for the most part night games should have static Objectives for the most part. Defend this bunker/ Hold this position kind of things to keep the confusion down. More good guys are usually here. Bad guys are usually here kind of stuff.
A defend a bunker game at the farm with some open area would be fun. Do it around the 4th of july where we can get our hands to some Ariel flairs and such imaging defending a spot in pitch black to hear a bang and have the whole field in front of you light up to show 30 guys creaping up to you.
|
|
|
Post by micah88800 on Nov 19, 2009 21:51:29 GMT -5
More organization. Clear objectives. Next time we host we should take a poll to see if people would like it with or without glow sticks.
|
|
|
Post by Joker on Nov 20, 2009 10:39:21 GMT -5
You can also use (like what S8 did) glow necklaces. That way you have a 360 degree view of the colored glow stick and you are for sure who is friendly and who is foe. But back in the day we just used to tape glow sticks to players left arms. We are really going to need to be more organized as Micah said, more so then normal for night games. And everyone (IMPACT) is going to need to know whats happening. Any other ideas for night game props, and other objects that can be make to glow or light up? The "Moonshine" idea was pretty much bad ass! You guys are going to host a night game this up and coming summer, in memory of someone hint hint.... ~Joker out....
|
|
|
Post by Crimson on Nov 20, 2009 11:02:45 GMT -5
This would be pretty cool as a night game objective. I did like the collect stuff part of the game. Maybe we could buy a cheap model rocket kit. Something like the middle school science kit. They would have to find all the parts. Motor, Rocket pad, Launch control And then launch the rocket.
I own a 5000watt generator also. We could use Halogen lights and make one of the objective to turn off the Generator. Killing the Lights. This would be cool as a part of Defending a location
|
|
|
Post by Joker on Nov 20, 2009 11:31:22 GMT -5
You know Crimson its great to know that we think on just about the same wave length. I was just looking at some of those Halogen lights construction workers use for this exact purpose....
|
|
mikell
1st Lieutenant
Posts: 36
|
Post by mikell on Nov 30, 2009 17:11:41 GMT -5
I agree with jordan or the necklace idea we should have some type of ID of who is who.
|
|