Post by Joker on Apr 21, 2008 12:26:05 GMT -5
DATE: Sunday June 1st 2008
TIME: Be there and ready to go by 10:45AM. Briefing will be at 11:00AM. The game will begin shortly there after.
FEE: This game will cost $5. This will cover cost of raffel ticket and props for the field.
LOCATION: “the Farm” in Bloomington Indiana
Mission Briefing: A group of hired rogue terrorists have stolen top secret documents regarding the Chinese government from the US. These terrorists have been hired by a terrorist organization known only as F.M. The F.M. has acquired mercenaries from around the world and there is reason to believe that even a few US soldiers have been acquired. These soldiers are intelligent and dangerous. The documents contain information that could prove the Chinese government guilty of crimes here in the US. This is also something that the UN is very interested in looking at as well. This could affect our economy and our world as we currently know it.
Specific Objectives will be given on game day but you can probably figure them out by reading the rules.
PLEASE CAREFULLY READ ALL OF THE RULES AND MAKE SURE YOU COMPREHIND EVERYTHING PRIER TO THE GAME BEGINING!
RULES:
All Indiana Airsoft Association (I.A.A.) & I.M.P.A.C.T. rules and regulations apply. And you must have a signed waiver in order to participate in this event.
YOU MUST BE WEARING FULL SEAL GOGGLES IN ORDER TO PARTICIPATE IN THIS EVENT! WE WILL BE CHECKING FOR THEM BEFORE THE GAME BEGINS!
In order to disarm the “bomb” the player must follow the instructions located near the “bomb” exactly. They must answer all questions correctly and all with in time limit.
The bomb will be accompanied by a guard/ref who will be unarmed. The guard/ref’s only job is to make sure everything is correctly completed and with in time limit.
If a player is hit or “killed” while trying to disarm the bomb the process must be restarted. The bomb can not be moved by either team.
There is a time limit of 1-5 hours, which will depend on the number of players that attend. We will determine the time limit on game day.
When a player is “hit” he or she must call the hit then place a red or white death rag on there head and sit down. Then the wounded player must wait for a medic to reach them. Medics will be using the rope system. Medics will be provided rope by I.M.P.A.C.T. . When a medic reaches the wounded player they must place the rope around the dead player’s arm (doesn’t matter right or left) and tie three knots then they must untie them. And then the wounded player is healed and may return to the game (didn’t use a life). If the medic is killed while trying to heal another player both players are dead. And if a medic can’t get to you with in five minutes then you are dead. After you die you must go back to your teams spawn point and wait 5 minutes before you can return to the game. Each team has a 1:5 medic ratio, that’s 1 medic for every 5 players. You are responsible for picking your own medics and making sure they are prepared. Every player will have three (3) lives.
There are NO camo requirements for teams. Which side your on will be decided on the day of the game depending on the number of players (*note* teams are subject to change due to size and or unfairness). If there is enough time we will switch sides and run the game again so that everyone has a chance to play both sides.
*Backup Weapon Challenge!
To keep things interesting and fun I.M.P.A.C.T. will also be playing the “Backup Weapon Challenge!” if enough people are interested. This will only be played after the Event has concluded.
Backup Weapon Challenge rules:
The only guns you are allowed to use during this game are any and all spring weapons including bolt action sniper rifles and shotguns. Any and all pistols will be allowed (gas, electric, CO2, ect….). Also included are small AEG/Gas/CO2 “backup” type weapons such as MP5K variants as well as Mac10s and Uzis.
You can carry as much loose ammo on you as you like. But if your weapon has a hi-cap magazine 200 rounds or larger you may only carry 1 on you.
You may also carry up to two (2) tennis ball grenades on you as well. The tennis ball grenades have a 10 foot kill radius from where it stops moving.
Specific amount of kills and team organization will be determined on the day of the game.