Post by copperroom on Apr 21, 2005 15:02:49 GMT -5
hey this is a game i found on airsoftcore.com it starts
I have a pretty neat scenario I want to try out. See I am really into looooong, stretched out scenario games. I don't like fast paced, start close by and speedball your opponent to death type games. I believe there is more skill involved, and it is more realistic when you are out there in the woods for a few hours without finding anyone. Sure, to some it is boring because you aren't shooting but to me your true skills come out. Endurance, patience and most of all you need to stay alert.....ALL the time. You cant let your guard down, even if you haven't seen anyone for a while. Also, when you DO find your enemy, it feels like there is that much more at stake. Anyway, with that in mind....heres my scenario:
We have a woods about 50 acres large to play. The "terrorist hunters" Team A) start on one side and the terrorists (Team B) start on the other in a fort we made (tree house, bunkers, plywood everywhere). Team A has to go across the woods and attack Team B. Here’s where it gets crazy. In back of Team B's fort there is an ATV, loaded with some supplies. Team A only has a certain amount of time (haven't figured out how long yet) to completely kill off Team B and capture or kill their leader who will be staying in a ditch in the back of the fort. After the time is up, and a good percentage of both teams are probably gone, if Team A doesn't get the leader then the leader and one of his guys goes out on the ATV and leaves the base. It’s kind of representing a rescue vehicle, and the terrorists have to fight the soldiers off until it comes. The vehicle goes to a specific spot in the woods, hidden away. That spot will be on a map in the middle of the terrorist base. Once the remaining good guys kill off the remaining terrorists, they will recover the map and now they need to interpret it and hunt down the terrorist leader. If all of Team A dies at any point the game is over. Sound good? There are still a lot of bugs to work out before we put it into use, and I want to try to figure out a way to reincarnate people back into the game also. I will probably make it so that any terrorists killed will be able to go back onto the good guys team to attack the base and retrieve the map AFTER the terrorist leader fleas. That way Team A will most likely beat the remaining terrorists, retrieve the map and have more guys to hunt the terrorists down with.
it ends
I have a pretty neat scenario I want to try out. See I am really into looooong, stretched out scenario games. I don't like fast paced, start close by and speedball your opponent to death type games. I believe there is more skill involved, and it is more realistic when you are out there in the woods for a few hours without finding anyone. Sure, to some it is boring because you aren't shooting but to me your true skills come out. Endurance, patience and most of all you need to stay alert.....ALL the time. You cant let your guard down, even if you haven't seen anyone for a while. Also, when you DO find your enemy, it feels like there is that much more at stake. Anyway, with that in mind....heres my scenario:
We have a woods about 50 acres large to play. The "terrorist hunters" Team A) start on one side and the terrorists (Team B) start on the other in a fort we made (tree house, bunkers, plywood everywhere). Team A has to go across the woods and attack Team B. Here’s where it gets crazy. In back of Team B's fort there is an ATV, loaded with some supplies. Team A only has a certain amount of time (haven't figured out how long yet) to completely kill off Team B and capture or kill their leader who will be staying in a ditch in the back of the fort. After the time is up, and a good percentage of both teams are probably gone, if Team A doesn't get the leader then the leader and one of his guys goes out on the ATV and leaves the base. It’s kind of representing a rescue vehicle, and the terrorists have to fight the soldiers off until it comes. The vehicle goes to a specific spot in the woods, hidden away. That spot will be on a map in the middle of the terrorist base. Once the remaining good guys kill off the remaining terrorists, they will recover the map and now they need to interpret it and hunt down the terrorist leader. If all of Team A dies at any point the game is over. Sound good? There are still a lot of bugs to work out before we put it into use, and I want to try to figure out a way to reincarnate people back into the game also. I will probably make it so that any terrorists killed will be able to go back onto the good guys team to attack the base and retrieve the map AFTER the terrorist leader fleas. That way Team A will most likely beat the remaining terrorists, retrieve the map and have more guys to hunt the terrorists down with.
it ends